summaryrefslogtreecommitdiff
path: root/maze_generator.rb
blob: d0526a9037adb846e0c52bd28bd8ddb292533c46 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
require_relative 'pos'
require_relative 'maze'

class MazeGenerator
  attr_reader :maze

  def initialize(width, height, stack_limit)
    @maze = Maze.new(width, height)
    @stack_limit = stack_limit
    @visitedTiles = Array.new(width) { Array.new(height) { false } }
  end

  def generate!()
    start_pos = Pos.new(rand(@maze.width), rand(@maze.height))
    @visitedTiles[start_pos.x][start_pos.y] = true
    @stack = [start_pos]

    if ENV["DEBUG"] == "visual"
      print "\e[?1049h" # Save the state of the terminal
      print "\e[2J" # Clear the screen
      print "\e[0;0H" # Move the cursor to 0, 0
      print "\n   [ \e[1;35mGenerating maze...\e[0m ]\n\n" # Print some nice graphics
      print "\e[s" # Save the cursor position
    end

    while !@stack.empty?
      step()

      if ENV["DEBUG"] == "visual"
        print "\e[u" # Restore the cursor position
        print @maze.to_s("   ")
        print "\n\n"
        puts "   Stack size: #{@stack.length}"
        if @stack.length < @stack_limit
          puts "   Current algorithm: Depth-first-search"
        else
          puts "   Current algorithm: Breath-first-search"
        end
      end
    end

    if ENV["DEBUG"] == "visual"
      print "\e[?1049l" # Restore the state of the terminal
    end
  end

  def step()
    current_tile =  if @stack.length < @stack_limit
      @stack.last
    else
      @stack.first
    end

    neighbors = @maze.neighbors(current_tile)
    neighbors.select! do |neighbor|
      @visitedTiles[neighbor.x][neighbor.y] == false
    end

    if neighbors.empty?
      if @stack.length < @stack_limit
        @stack.pop()
      else
        @stack.shift()
      end
    else
      randomNeighbor = neighbors.sample
      print "Removing wall between ", current_tile, " and ", randomNeighbor, "\n" if ENV["DEBUG"] == "log"
      @maze.set(current_tile, randomNeighbor.dir_from(current_tile), false)

      @stack.push(randomNeighbor)
      @visitedTiles[randomNeighbor.x][randomNeighbor.y] = true
    end
  end
end