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require_relative 'pos'
require_relative 'maze'

class MazeGenerator
  attr_reader :maze

  def initialize(width, height, stack_threshold)
    @maze = Maze.new(width, height)
    @stack_threshold = stack_threshold
    @visitedTiles = Array.new(width) { Array.new(height) { false } }
  end

  def generate!()
    start_pos = Pos.new(rand(@maze.width), rand(@maze.height))
    @visitedTiles[start_pos.x][start_pos.y] = true
    @stack = [start_pos]

    if ENV["DEBUG"] == "visual"
      print "\e[?1049h" # Save the state of the terminal
      print "\e[2J" # Clear the screen
      print "\e[0;0H" # Move the cursor to 0, 0
      print "\n   [ \e[1;35mGenerating maze...\e[0m ]\n\n" # Print some nice graphics
      print "\e[s" # Save the cursor position
    end

    while !@stack.empty?
      step()

      if ENV["DEBUG"] == "visual"
        print "\e[u" # Restore the cursor position
        print @maze.to_s("   ")
        print "\n\n"
        puts "   Stack size: #{@stack.length}/#{@stack_threshold}"
        if @stack.length < @stack_threshold
          puts "   Current algorithm: Depth-first-search"
        else
          puts "   Current algorithm: Breath-first-search"
        end
      end
    end

    if ENV["DEBUG"] == "visual"
      print "\e[?1049l" # Restore the state of the terminal
    end
  end

  def step()
    current_tile =  if @stack.length < @stack_threshold
      @stack.last
    else
      @stack.first
    end

    neighbors = @maze.neighbors(current_tile)
    neighbors.select! do |neighbor|
      @visitedTiles[neighbor.x][neighbor.y] == false
    end

    if neighbors.empty?
      if @stack.length < @stack_threshold
        @stack.pop()
      else
        @stack.shift()
      end
    else
      randomNeighbor = neighbors.sample
      print "Removing wall between ", current_tile, " and ", randomNeighbor, "\n" if ENV["DEBUG"] == "log"
      @maze.set(current_tile, randomNeighbor.dir_from(current_tile), false)

      @stack.push(randomNeighbor)
      @visitedTiles[randomNeighbor.x][randomNeighbor.y] = true
    end
  end
end