require_relative 'pos' require_relative 'maze' class MazeSolver attr_reader :maze attr_reader :stack def initialize(maze, start_pos, end_pos) @maze = maze @start_pos = start_pos @end_pos = end_pos @stack = [start_pos] @visitedTiles = Array.new(@maze.width) { Array.new(@maze.height) { false } } end def solve!() if ENV["DEBUG"] == "visual" print "\e[?1049h" # Save the state of the terminal print "\e[2J" # Clear the screen print "\e[0;0H" # Move the cursor to 0, 0 print "\n [ \e[1;35mSolving maze...\e[0m ]\n\n" # Print some nice graphics print "\e[s" # Save the cursor position end while @stack.last != @end_pos step() if ENV["DEBUG"] == "visual" print "\e[u" # Restore the cursor position print @maze.to_s(" ", @stack) print "\n\n" puts " Stack size: #{@stack.length}" end end if ENV["DEBUG"] == "visual" print "\e[?1049l" # Restore the state of the terminal end end def step() current_tile = @stack.last neighbors = @maze.open_neighbors(current_tile) neighbors.select! do |neighbor| @visitedTiles[neighbor.x][neighbor.y] == false end if neighbors.empty? @stack.pop() puts "Popping to #{stack.last}" if ENV["DEBUG"] == "log" else randomNeighbor = neighbors.sample @stack.push(randomNeighbor) puts "Pushing to #{stack.last}" if ENV["DEBUG"] == "log" @visitedTiles[randomNeighbor.x][randomNeighbor.y] = true end end end